³ò
šõÜNc           @€  sC   d  Z  d d k l Z d d k l Z d d k l Z d „  Z d S(   sj   
$Rev: 571 $
$LastChangedBy: satoon101 $
$LastChangedDate: 2011-10-24 01:05:16 -0400 (Mon, 24 Oct 2011) $
iÿÿÿÿ(   t   with_statement(   t   path(   t   ConfigContextManagerc          C€  sÖ  t  t t ƒ i i d d ƒ ƒ i }  i ƒ  } z™| ~ } d | _ d | _ | i	 d ƒ i } i ƒ  } zP | ~ } d | _ | i
 i d ƒ | i
 i d d	 ƒ d
 | _ d d | _ Wd  | ~ QX| i	 d ƒ i } i ƒ  } zu | ~ } d | _ | i i d ƒ | i
 i d ƒ | i
 i d ƒ | i
 i d ƒ d
 | _ d d | _ t | _ Wd  | ~ QX| i	 d ƒ i } i ƒ  }	 zY |	 ~	 } d | _ | i
 i d ƒ | i
 i d d ƒ d
 | _ d d | _ t | _ Wd  | ~ QX| i	 d ƒ i }
 i ƒ  } zY | ~ } d | _ | i
 i d ƒ | i
 i d d ƒ d
 | _ d d | _ t | _ Wd  |
 ~
 QX| i	 d  ƒ i } i ƒ  } zY | ~ } d! | _ | i
 i d ƒ | i
 i d d" ƒ d
 | _ d# d$ | _ t | _ Wd  | ~ QX| i	 d% ƒ i } i ƒ  } zY | ~ } d& | _ | i
 i d ƒ | i
 i d d' ƒ d
 | _ d d( | _ t | _ Wd  | ~ QX| i	 d) ƒ i } i ƒ  } z@ | ~ } d* | _ | i
 i d+ d, ƒ d
 | _ d- d, | _ Wd  | ~ QXWd  |  ~  QXd  S(.   Nt   _configt    s   Punishments Configurations0   This file controls GunGame51 punishment settingst   gg_afk_roundss
   AFK ROUNDSs   0  = Disableds   # = The number of rounds s/   the player can be AFK before punishment occurs.i    s   The number of rounds a player s$   can be AFK before punishment occurs.t   gg_afk_punishs   AFK PUNISHMENTs$   Requires "gg_afk_rounds 1" or highers   0 = No punishment.s   1 = Kick the player.s!   2 = Move the player to spectator.s   The punishment for players s(   who are AFK longer than "gg_afk_rounds".t   gg_suicide_punishs   SUICIDE PUNISHMENTs   # = The number of levels a s(   player will lose if they commit suicide.s   The number of levels a t   gg_tk_punishs   TEAM KILL PUNISHMENTs   # = The number of levels s+   a player will lose if they kill a teammate.s   The number of levels a player s"   will lose if they kill a teammate.t   gg_retry_punishs   RETRY/RECONNECT PUNISHMENTs5   player will lose if they reconnect in the same round.s#   The number of levels a player will s)   lose if they reconnect in the same round.t   gg_hostage_killed_punishs   HOSTAGE KILLED PUNISHMENTs)   a player will lose if they kill hostages.s'   player will lose if they kill hostages.t   gg_hostage_killed_killss   HOSTAGE KILLED REQUIRED KILLSs   # = The number of hostages s(   killed required to level the player downs   The number of hostages (   R   R   t   __file__t   namebaset   replacet   __exit__t	   __enter__t   namet   descriptiont   cfg_cvart   optionst   appendt   defaultt   textt   notest   Truet   notify(   t   _[1]t   _[2]t   configt   _[3]t   _[4]t   cvart   _[5]t   _[6]t   _[7]t   _[8]t   _[9]t   _[10]t   _[11]t   _[12]t   _[13]t   _[14]t   _[15]t   _[16](    (    sp   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/core/cfg/files/gg_punishment_settings_config.pyt   load   s‚    7		(		(		
(		
(		
(		
(		
(		N(   t   __doc__t
   __future__R    R   t   gungame51.core.cfg.configsR   R-   (    (    (    sp   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/core/cfg/files/gg_punishment_settings_config.pys   <module>   s   