³ò
˜õÜNc           @€  sC   d  Z  d d k l Z d d k l Z d d k l Z d „  Z d S(   sj   
$Rev: 571 $
$LastChangedBy: satoon101 $
$LastChangedDate: 2011-10-24 01:05:16 -0400 (Mon, 24 Oct 2011) $
iÿÿÿÿ(   t   with_statement(   t   path(   t   ConfigContextManagerc          C€  sÇ  t  t t ƒ i i d ƒ d, d ƒ i }  i ƒ  } z…| ~ } | i d ƒ i } i ƒ  } z° | ~ } d | _ | i	 i
 d d ƒ | i i
 d d	 ƒ | i i
 d
 d ƒ | i i
 d
 d ƒ | i i
 d ƒ | i i
 d ƒ | i i
 d d ƒ d | _ d d | _ Wd  | ~ QX| i d ƒ i } i ƒ  } zd | ~ } d | _ | i	 i
 d d ƒ | i i
 d ƒ | i i
 d d ƒ d | _ d d | _ Wd  | ~ QX| i d ƒ i } i ƒ  }	 zd |	 ~	 } d | _ | i	 i
 d d ƒ | i i
 d  ƒ | i i
 d d! ƒ d" | _ d d | _ Wd  | ~ QX| i d# ƒ i }
 i ƒ  } zd | ~ } d$ | _ | i	 i
 d% d& ƒ | i i
 d' d( ƒ | i i
 d) d* ƒ d | _ d+ | _ Wd  |
 ~
 QXWd  |  ~  QXd  S(-   Nt   scriptsi    i   t   gg_multi_levels   MULTI-LEVELs5   The number of times a player has to level up without s/   dying prior to recieving the multi-level bonus:s         * The attacker will be s   given a speed boost.s         * The attacker will have s   sparks fly from their feet.s"   music emitted from their location.s%   Formally knows as Triple Level Bonus.s*   0 = (Disabled) Do not load gg_multi_level.s%   # = (Enabled) The number of levels a s7   player must get before achieving the multi-level bonus.s   The # of levels it takes s   to get the multi-level bonus.t   gg_multi_level_speeds   MULTI-LEVEL SPEEDs   The percentage of speed that s3   players receieving the multi-level bonus will have.s3   100 = (Disabled) Keep the player's speed unchanged.s   # = (Enabled) The percentage s%   of normal speed the player will have.i–   s   The percentage of gravity s$   included with the multi-level bonus.t   gg_multi_level_gravitys   MULTI-LEVEL GRAVITYs   The percentage of gravity that s5   100 = (Disabled) Keep the player's gravity unchanged.s'   of normal gravity the player will have.id   t   gg_multi_level_tk_resets   MULTI-LEVEL TK VICTIM RESETs   Victims of team killings s)   will not have their level-up count reset.s   0 = (Disabled) All players s3   will have their level-up count reset when they die.s    1 = (Enabled) Team kill victims s2   not have their level-up count reset when they die.s*   Continue multi level count for TK victims.iÿÿÿÿ(   R   R   t   __file__t   parentt   splitt   __exit__t	   __enter__t   cfg_cvart   namet   descriptiont   appendt   extrat   notest   optionst   defaultt   text(   t   _[1]t   _[2]t   configt   _[3]t   _[4]t   cvart   _[5]t   _[6]t   _[7]t   _[8]t   _[9]t   _[10](    (    sy   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level_config.pyt   load   sh    <(			(			(			(		N(   t   __doc__t
   __future__R    R   t   gungame51.core.cfg.configsR   R"   (    (    (    sy   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/scripts/included/gg_multi_level/gg_multi_level_config.pys   <module>   s   