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$Rev: 571 $
$LastChangedBy: satoon101 $
$LastChangedDate: 2011-10-24 01:05:16 -0400 (Mon, 24 Oct 2011) $
iÿÿÿÿ(   t   with_statement(   t   path(   t   ConfigContextManagerc    
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 d+ d, ƒ d | _ d- | _ Wd  | ~ QX| i d. ƒ i } i ƒ  }	 zx |	 ~	 } d/ | _ | i	 i
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 d6 d7 ƒ d | _ d8 | _ Wd  | ~ QXWd  |  ~  QXd  S(:   Nt   scriptsi    i   t   gg_nade_bonuss   GRENADE BONUSs   Players on grenade level s.   will receive weapons along with the hegrenade.s   You can have multiple weapons s   by separating them with commas.s,   If you choose to have multiple weapons, you s0   can only have one primary weapon, one secondary s+   weapon, and one grenade (not an hegrenade).s3   You can list a weapon order file that players will s4   progress through while remaining on hegrenade level.s2   /cfg/gungame51/weapon_orders/nade_bonus_order.txt s2   has examples and more information on this feature.s   gg_nade_bonus augs   gg_nade_bonus glock,augs   gg_nade_bonus nade_bonus_orders   awp      scout   aug      s   mac10   tmp     mp5navy   ump45s   galil    famas   ak47     s   sg552   sg550   g3sg1     m249s   xm1014   m4a1    glock    s   usp     p228    deagle    elites   m3       p90     fivesevens   flashbang        smokegrenadet    s)   0 = (Disabled) Do not load gg_nade_bonus.s   The weapon(s) to be given as a s   grenade level bonus weapon.t   gg_nade_bonus_modes   NADE BONUS MODEs   Defines how gg_nade_bonus will s*   function when a weapon order is given and s-   the player makes it through the entire order.s   Not necessary to change unless s#   you are using a weapon order above.s   0 = (Enabled) Keep s   the player on the last gun.s   1 = (Enabled) Go through s   the list again (start over).s   2 = (Enabled) Levelup the s   player (same as nade kill).s4   Defines how the last weapon in the order is handled.t   gg_nade_bonus_resets   NADE BONUS DEATH RESETs7   When enabled, every time a player spawns on nade level s6   they will start over on the first weapon in the order.s   Not necessary to change s*   unless you are using a weapon order above.s   0 = (Disabled) Players s    will resume where they left off.s   1 = (Enabled) Players will s(   go back to the first weapon every spawn.s%   Enables/Disables gg_nade_bonus_reset.iÿÿÿÿ(   R   R   t   __file__t   parentt   splitt   __exit__t	   __enter__t   cfg_cvart   namet   descriptiont   appendt   notest   examplest   optionst   defaultt   text(
   t   _[1]t   _[2]t   configt   _[3]t   _[4]t   cvart   _[5]t   _[6]t   _[7]t   _[8](    (    sw   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/scripts/included/gg_nade_bonus/gg_nade_bonus_config.pyt   load   sz    <(					(			(			N(   t   __doc__t
   __future__R    R   t   gungame51.core.cfg.configsR   R    (    (    (    sw   /home/saberrider/srcds/css/cstrike/addons/eventscripts/gungame51/scripts/included/gg_nade_bonus/gg_nade_bonus_config.pys   <module>   s   